blueprint# blueprint present() absent() describe() is_pending() BlueprintState BlueprintState.present() BlueprintState.absent() BlueprintState.describe() BlueprintState.paginate_find() BlueprintState.is_pending() BlueprintState.remap_resource_structure() propertygroups present() absent() describe() is_pending() PropertygroupsState PropertygroupsState.present() PropertygroupsState.absent() PropertygroupsState.describe() PropertygroupsState.paginate_find() PropertygroupsState.is_pending() PropertygroupsState.remap_resource_structure()